Compare commits
1
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
c04b8c95cf |
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@@ -1,37 +0,0 @@
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import json
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class DataObject():
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def __init__(self):
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self.currentSpeed = 0
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self.speed2AVG = 0
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self.speed10AVG = 0
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self.speed2Max = 0
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self.speed10Max = 0
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self.compass = 0
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def data(self, client, userdata, msg):
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m_in= self.decode( msg.payload )
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try:
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self.currentSpeed = m_in['windspeed']
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self.speed2AVG = m_in['speed2AVG']
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self.speed10AVG = m_in['speed10AVG']
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self.speed2Max = m_in['speed2max']
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self.speed10Max = m_in['speed10max']
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self.compass = m_in['winddirection']
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except:
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pass
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def config(self, client, userdata, msg):
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m_in= self.decode( msg.payload )
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try:
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self.warning = m_in['warning_level']
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self.alert = m_in['alert_level']
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except:
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pass
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def decode(self,payload):
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return json.loads( payload.decode("utf-8", "ignore") )
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After Width: | Height: | Size: 131 KiB |
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@@ -1,100 +0,0 @@
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import os
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import platform
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import pygame
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class DriverException(Exception):
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def __init__(self, driverName):
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self.driverName = driverName
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def __str__(self):
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return repr(self.driverName)
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class Screen():
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screen = None
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bgColor = None
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def __init__(self, width, height, fullscreen):
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size = (width, height)
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disp_no = os.getenv('DISPLAY')
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if disp_no:
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print ("I'm running under X display = {0}".format(disp_no))
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self.screen = pygame.display.init()
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else:
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print("Try to run from framebuffer...")
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drivers = ['fbcon','directfb', 'svgalib']
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found = False
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for driver in drivers:
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print(driver)
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if not os.getenv('SDL_VIDEODRIVER'):
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os.putenv('SDL_VIDEODRIVER', driver)
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try:
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self.screen = pygame.display.init()
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except pygame.error:
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print("Driver: {0} failed.".format(driver))
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continue
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found = True
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break
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if not found:
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raise Exception('No suitable video driver found!')
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self.realSize = (pygame.display.Info().current_w, pygame.display.Info().current_h)
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if size[0] > self.realSize[0]:
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size = (self.realSize[0], size[1])
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if size[1] > self.realSize[1]:
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size = (size[0], self.realSize[1])
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if not fullscreen:
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self.screen = pygame.display.set_mode(size)
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else:
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self.screen = pygame.display.set_mode((0,0), pygame.FULLSCREEN|pygame.DOUBLEBUF|pygame.HWSURFACE)
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def quit(self):
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pygame.display.quit()
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def update(self):
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pygame.display.flip()
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def blit(self, surface, x, y):
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self.screen.blit( surface, (x, y) )
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def background(self, color):
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try:
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self.screen.fill( pygame.Color(color) )
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except:
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self.screen.fill( pygame.Color("white"))
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finally:
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self.bgColor = color
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def reset(self):
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self.background(self.bgColor)
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def setCaption(self, title):
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pygame.display.set_caption(title)
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def test(self):
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# Fill the screen with red (255, 0, 0)
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self.screen.fill(pygame.Color("red"))
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# Update the display
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self.update()
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def getSize(self):
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return self.screen.get_size()
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def getRealSize(self):
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return self.realSize
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-71
@@ -1,71 +0,0 @@
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[General]
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fullscreen: True
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timeToEnd: 5
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[MQTT]
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topic: DPW/STR/CRAN2/WIND
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config: DPW/STR/CRAN2
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host: localhost
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port: 1884
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keepalive: 60
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[Color]
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normal = Black
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warning = Yellow
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alert = Red
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[CurrentSpeed]
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font_size = 28
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x = 386
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y = 226
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[AVG2Speed]
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font_size = 28
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x = 0
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y = 0
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width = 400
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height = 240
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[AVG10Speed]
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font_size = 28
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x = 0
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y = 240
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width = 400
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height = 240
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[Max2Speed]
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font_size = 28
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x = 400
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y = 0
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width = 400
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height = 240
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[Max10Speed]
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font_size = 28
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x = 400
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y = 240
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width = 400
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height = 240
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[Compass]
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font_size = 20
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width = 280
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height = 280
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x = 260
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y = 100
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background = Navy
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needle_color = Deepskyblue
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lineLength = 60
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[CompassBackground]
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dashedLineColor = Darkgrey
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dashsize = 10
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groundColor = Lightgrey
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angleOffset = 13
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[Splashscreen]
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fadein = 0.5
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fadeout = 0.5
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solid = 0.5
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font_size = 20
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@@ -1,4 +0,0 @@
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#!/bin/bash
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echo Starting display application
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cd /home/pi/Windmessanlage/Software/Display/
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DISPLAY=:0 python3 main.py
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@@ -1,137 +0,0 @@
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import pygame
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import math
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class Compass():
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def __init__(self, font_size, size):
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pygame.font.init()
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self.textColor = pygame.Color("white")
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self.backgroundColor = pygame.Color("White")
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self.needleColor = pygame.Color("black")
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self.font = pygame.font.Font(pygame.font.get_default_font(), font_size)
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self.surface = pygame.Surface(size, pygame.SRCALPHA)
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self.size = size
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self.x = 0
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self.y = 0
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self.backgroundSurface = None
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def setX(self, x):
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self.x = x
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def getX(self):
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return self.x
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def setY(self, y):
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self.y = y
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def getY(self):
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return self.y
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def get(self):
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return self.surface
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def setTextColor(self, color):
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try:
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self.textColor = pygame.Color(color)
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except:
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self.textColor = pygame.Color("black")
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def setBackgroundColor(self, color):
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try:
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self.backgroundColor = pygame.Color(color)
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except:
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self.backgroundColor = pygame.Color("white")
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def setNeedleColor(self, color):
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try:
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self.needleColor = pygame.Color(color)
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except:
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self.needleColor = pygame.Color("black")
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def update(self, value):
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raise NotImplementedError()
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class MiddleNeedle(Compass):
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def update(self, value):
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radius = min(self.size[0]//2, self.size[1]//2)
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pygame.draw.circle( self.surface, self.backgroundColor, (self.size[0]//2, self.size[1]//2), radius)
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arrow = pygame.Surface( ((self.size[0]//100*60)//2, self.size[1]//100*60), pygame.SRCALPHA )
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polygon_list = [
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( arrow.get_width()//2, 0 ), #Middle top
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( 0, arrow.get_height() ), #bottom left
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( arrow.get_width()//2, (arrow.get_height()-arrow.get_height()//100*30) ), #middle pos
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( arrow.get_width(), arrow.get_height() ), #bottom right
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]
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pygame.draw.polygon(arrow, self.needleColor, polygon_list)
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arrow = pygame.transform.rotate( arrow, value )
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self.surface.blit( arrow, ( (self.size[0]//2)-(arrow.get_width()//2), (self.size[1]//2)-(arrow.get_height()//2)))
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text = self.font.render("N", True, self.textColor)
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self.surface.blit( text, ( (self.size[0]//2) - (text.get_width()//2), int(self.size[1]/100*10) - text.get_height()//2 ) )
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text = self.font.render("W", True, self.textColor)
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self.surface.blit( text, ( int(self.size[0]/100*10) - (text.get_width()//2), (self.size[1]//2) - (text.get_height()//2) ) )
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text = self.font.render("O", True, self.textColor)
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self.surface.blit( text, ( int(self.size[0]/100*90)- (text.get_width()//2), (self.size[1]//2) - (text.get_height()//2) ) )
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text = self.font.render("S", True, self.textColor)
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self.surface.blit( text, ( (self.size[0]//2) - (text.get_width()//2), int(self.size[1]/100*90) - text.get_height()//2 ) )
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class OuterNeedle(Compass):
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def update(self, value):
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radius = min(self.size[0]//2, self.size[1]//2)
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pygame.draw.circle( self.surface, self.backgroundColor, (self.size[0]//2, self.size[1]//2), radius)
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if self.backgroundSurface:
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self.surface.blit( self.backgroundSurface, (0,0) )
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if self.lineLength is None:
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self.lineLength = 5
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# 0 is down -> +90
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# alpha = 2 * arcsin (s / 2r); s is bottom line
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alpha = 2 * math.asin( self.lineLength / (2*radius) )
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value = math.radians(value) + math.pi/2 #put 0 to bottom
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bottom_left = self.getPos(value +alpha/2, radius)
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bottom_left = ( int(bottom_left[0] + radius), bottom_left[1]+radius) #offset to screen middle
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bottom_right = self.getPos(value -alpha/2, radius)
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bottom_right = ( int(bottom_right[0] + radius), bottom_right[1]+radius)
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height_of_segment = self.lineLength/2 * math.tan( alpha / 4 )
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height_of_triangle = math.sqrt(3) /2 * self.lineLength
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top = self.getPos(value, radius-height_of_segment-height_of_triangle)
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top = ( int(top[0] + radius), top[1]+radius )
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points = [ bottom_left, top, bottom_right ]
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pygame.draw.lines( self.surface, self.needleColor, False, points,3)
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text = self.font.render("N", True, self.textColor)
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self.surface.blit( text, ( (self.size[0]//2) - (text.get_width()//2), int(self.size[1]/100*10) - text.get_height()//2 ) )
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|
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text = self.font.render("W", True, self.textColor)
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self.surface.blit( text, ( int(self.size[0]/100*10) - (text.get_width()//2), (self.size[1]//2) - (text.get_height()//2) ) )
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|
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text = self.font.render("O", True, self.textColor)
|
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self.surface.blit( text, ( int(self.size[0]/100*90)- (text.get_width()//2), (self.size[1]//2) - (text.get_height()//2) ) )
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|
||||
text = self.font.render("S", True, self.textColor)
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self.surface.blit( text, ( (self.size[0]//2) - (text.get_width()//2), int(self.size[1]/100*90) - text.get_height()//2 ) )
|
||||
|
||||
def getPos(self, alpha, radius):
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return ( int( radius * math.cos(alpha) ), int( radius * math.sin(alpha) ) )
|
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|
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def setLineLength(self, length):
|
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self.lineLength = length
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||||
|
||||
def setBackgroundSurface(self, surface):
|
||||
self.backgroundSurface = surface
|
||||
|
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@@ -1,44 +0,0 @@
|
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import pygame
|
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import math
|
||||
|
||||
class Point():
|
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# constructed using a normal tupple
|
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def __init__(self, point_t = (0,0)):
|
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self.x = float(point_t[0])
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self.y = float(point_t[1])
|
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|
||||
# define all useful operators
|
||||
def __add__(self, other):
|
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return Point((self.x + other.x, self.y + other.y))
|
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def __sub__(self, other):
|
||||
return Point((self.x - other.x, self.y - other.y))
|
||||
def __mul__(self, scalar):
|
||||
return Point((self.x*scalar, self.y*scalar))
|
||||
def __truediv__(self, scalar):
|
||||
return Point((self.x/scalar, self.y/scalar))
|
||||
def __len__(self):
|
||||
return int(math.sqrt(self.x**2 + self.y**2))
|
||||
# get back values in original tuple format
|
||||
def get(self):
|
||||
return (self.x, self.y)
|
||||
|
||||
|
||||
def draw_dashed_line(surf, color, start_pos, end_pos, width=1, dash_length=10):
|
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origin = Point(start_pos)
|
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target = Point(end_pos)
|
||||
displacement = target - origin
|
||||
length = len(displacement)
|
||||
slope = displacement/length
|
||||
|
||||
for index in range(0, int(length/dash_length), 2):
|
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start = origin + (slope * index * dash_length)
|
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end = origin + (slope * (index + 1) * dash_length)
|
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pygame.draw.line(surf, color, start.get(), end.get(), width)
|
||||
|
||||
if __name__ == "__main__":
|
||||
start =(50,50)
|
||||
end =(100,50)
|
||||
|
||||
surface = pygame.Surface( (200,200) )
|
||||
|
||||
draw_dashed_line( surface, pygame.Color("Black"), start, end, width=1 )
|
||||
@@ -1,53 +0,0 @@
|
||||
import pygame
|
||||
|
||||
class Text():
|
||||
def __init__(self,txt, font_size):
|
||||
pygame.font.init()
|
||||
self.color = pygame.Color("black")
|
||||
self.txt = txt
|
||||
self.font = pygame.font.Font(pygame.font.get_default_font(), font_size)
|
||||
self.text = self.font.render(self.txt, True, self.color)
|
||||
self.x = 0
|
||||
self.y = 0
|
||||
|
||||
def setX(self, x):
|
||||
self.x = x
|
||||
def getX(self):
|
||||
return self.x
|
||||
|
||||
def setY(self, y):
|
||||
self.y = y
|
||||
def getY(self):
|
||||
return self.y
|
||||
|
||||
def get(self):
|
||||
return self.text
|
||||
|
||||
def getSize(self):
|
||||
return self.text.get_size()
|
||||
|
||||
def getWidth(self):
|
||||
return self.text.get_width()
|
||||
|
||||
def setColor(self, color):
|
||||
try:
|
||||
self.color = pygame.Color(color)
|
||||
except:
|
||||
self.color = pygame.Color("black")
|
||||
self.text = self.font.render(self.txt, True, self.color)
|
||||
|
||||
|
||||
class VariableText(Text):
|
||||
def __init__(self, txt, font_size):
|
||||
pygame.font.init()
|
||||
self.color = pygame.Color("black")
|
||||
self.txt = txt+"{}"
|
||||
self.font = pygame.font.Font(pygame.font.get_default_font(), font_size)
|
||||
self.text = self.font.render(self.txt.format(0), True, self.color)
|
||||
|
||||
def setUnit(self, unit):
|
||||
self.txt = self.txt+unit
|
||||
self.unit = unit
|
||||
|
||||
def update(self, value):
|
||||
self.text = self.font.render(self.txt.format(value), True, self.color)
|
||||
@@ -1,55 +0,0 @@
|
||||
import pygame
|
||||
|
||||
class Textbox():
|
||||
def __init__(self, size, x, y, font_size):
|
||||
self.background = pygame.Color("grey")
|
||||
self.surface = pygame.Surface( size )
|
||||
self.surface.fill( self.background )
|
||||
|
||||
self.color = pygame.Color("White")
|
||||
self.fontsize = 20
|
||||
pygame.font.init()
|
||||
|
||||
self.font = pygame.font.Font(pygame.font.get_default_font(), font_size)
|
||||
text = self.font.render("", True, self.color)
|
||||
self.surface.blit( text, (0,0) )
|
||||
|
||||
self.x = x
|
||||
self.y = y
|
||||
|
||||
def setText(self, text):
|
||||
self.lines = text.split('\n')
|
||||
self.nr_of_lines = len(self.lines)
|
||||
|
||||
def setTextColor(self, color):
|
||||
try:
|
||||
self.color = pygame.Color(color)
|
||||
except:
|
||||
self.color = pygame.Color("black")
|
||||
|
||||
def setBackgroundColor(self, color):
|
||||
try:
|
||||
self.background = pygame.Color(color)
|
||||
except:
|
||||
self.background = pygame.Color("grey")
|
||||
|
||||
def get(self):
|
||||
return self.surface
|
||||
|
||||
def getX(self):
|
||||
return self.x
|
||||
|
||||
def getY(self):
|
||||
return self.y
|
||||
|
||||
def update(self, value):
|
||||
self.surface.fill( self.background )
|
||||
|
||||
for lineNr, line in enumerate(self.lines):
|
||||
text = self.font.render(line.format(value), True, self.color)
|
||||
spacing = text.get_height()//10
|
||||
x = self.surface.get_width()//2 - text.get_width()//2
|
||||
height_total = self.nr_of_lines * (text.get_height() + spacing)
|
||||
y = self.surface.get_height()//2 - height_total//2 + (lineNr * (text.get_height()+spacing))
|
||||
self.surface.blit( text, (x,y) )
|
||||
|
||||
@@ -1,281 +0,0 @@
|
||||
import os
|
||||
import platform
|
||||
import pygame
|
||||
import time
|
||||
import math
|
||||
|
||||
import configparser
|
||||
|
||||
import paho.mqtt.client as mqtt
|
||||
from DataObject import DataObject
|
||||
|
||||
from Screen import Screen
|
||||
from elements.Text import Text, VariableText
|
||||
from elements.Textbox import Textbox
|
||||
from elements.Compass import OuterNeedle
|
||||
from elements.Line import draw_dashed_line, Point
|
||||
|
||||
topic = ""
|
||||
|
||||
def on_connect(client, userdata, flags, rc):
|
||||
print("Subscribe to {}".format(topic))
|
||||
client.subscribe(topic)
|
||||
|
||||
|
||||
def splashscreen(screen, fadein, solid, fadeout, font_size):
|
||||
screen.background("white")
|
||||
size = screen.getSize()
|
||||
txt = Text("powered by NetWEB Systems", font_size)
|
||||
img = pygame.image.load("resources/NWS.bmp")
|
||||
imgSize = img.get_rect().size
|
||||
surface = pygame.Surface(size)
|
||||
surface.fill(pygame.Color("white"))
|
||||
surface.blit(img, (size[0]//2 - imgSize[0], size[1]//2 - imgSize[1]))
|
||||
surface.blit(txt.get(), (size[0]//2, size[1]//2))
|
||||
|
||||
if (fadein > 0):
|
||||
for alpha in range(0,255): #0 is transparent, 255 is opaque
|
||||
screen.reset()
|
||||
surface.set_alpha(alpha)
|
||||
screen.blit(surface,0,0)
|
||||
screen.update()
|
||||
time.sleep( fadein/255 )
|
||||
|
||||
screen.reset()
|
||||
screen.blit(surface,0,0)
|
||||
screen.update()
|
||||
time.sleep(solid)
|
||||
|
||||
if (fadeout > 0):
|
||||
for alpha in range(0,255): #0 is transparent, 255 is opaque
|
||||
screen.reset()
|
||||
surface.set_alpha(255-alpha)
|
||||
screen.blit(surface,0,0)
|
||||
screen.update()
|
||||
time.sleep( fadeout/255 )
|
||||
|
||||
def getPos(angle, radius, offset):
|
||||
return ( int( radius * math.cos(angle) )+offset, int( radius * math.sin(angle) )+offset)
|
||||
|
||||
def blitRotate(surf, image, pos, originPos, angle):
|
||||
|
||||
# calcaulate the axis aligned bounding box of the rotated image
|
||||
w, h = image.get_size()
|
||||
box = [pygame.math.Vector2(p) for p in [(0, 0), (w, 0), (w, -h), (0, -h)]]
|
||||
box_rotate = [p.rotate(angle) for p in box]
|
||||
min_box = (min(box_rotate, key=lambda p: p[0])[0], min(box_rotate, key=lambda p: p[1])[1])
|
||||
max_box = (max(box_rotate, key=lambda p: p[0])[0], max(box_rotate, key=lambda p: p[1])[1])
|
||||
|
||||
# calculate the translation of the pivot
|
||||
pivot = pygame.math.Vector2(originPos[0], -originPos[1])
|
||||
pivot_rotate = pivot.rotate(angle)
|
||||
pivot_move = pivot_rotate - pivot
|
||||
|
||||
# calculate the upper left origin of the rotated image
|
||||
origin = (pos[0] - originPos[0] + min_box[0] - pivot_move[0], pos[1] - originPos[1] - max_box[1] + pivot_move[1])
|
||||
|
||||
# get a rotated image
|
||||
rotated_image = pygame.transform.rotate(image, angle)
|
||||
|
||||
# rotate and blit the image
|
||||
surf.blit(rotated_image, origin)
|
||||
|
||||
def buildBackground( size, config ):
|
||||
surface = pygame.Surface( size, pygame.SRCALPHA)
|
||||
|
||||
w = size[0]
|
||||
h = size[1]
|
||||
|
||||
try:
|
||||
dashedLineColor = pygame.Color( config.get('CompassBackground','dashedLineColor') )
|
||||
except:
|
||||
dashedLineColor = pygame.Color("Black")
|
||||
|
||||
try:
|
||||
groundColor = pygame.Color( config.get('CompassBackground','groundColor'))
|
||||
except:
|
||||
groundColor = pygame.Color("Black")
|
||||
|
||||
radius = min( w, h ) // 2
|
||||
angle = config.getint('CompassBackground', 'angleOffset')
|
||||
angle = math.radians( angle )
|
||||
|
||||
dash_length = config.getint('CompassBackground','dashSize')
|
||||
|
||||
#Kaimauer
|
||||
start = getPos( angle, radius, offset=radius )
|
||||
end = getPos( angle+math.pi, radius, offset=radius )
|
||||
draw_dashed_line(surface, dashedLineColor, start, end, width=2, dash_length= dash_length )
|
||||
|
||||
alpha = 2 * math.acos( 1-( (radius-10)/radius ) )
|
||||
start = getPos( (math.pi/2) + (alpha/2) + angle, radius, offset=radius )
|
||||
end = getPos( (math.pi/2) - (alpha/2) + angle, radius, offset=radius )
|
||||
draw_dashed_line(surface, dashedLineColor, start, end, width=2, dash_length= dash_length )
|
||||
|
||||
start = getPos( angle+(math.pi/2), radius//10*8, offset=radius )
|
||||
end = getPos( angle+(math.pi/2), radius//10*1, offset=radius )
|
||||
|
||||
#x1 = Point( start )
|
||||
#x2 = Point( end )
|
||||
#alpha = math.radians(20)
|
||||
#d = len(x1 - x2)
|
||||
#print(d)
|
||||
#length = d * (1/math.sin(math.pi+alpha))
|
||||
#print(length)
|
||||
#x = d * math.cos( alpha )
|
||||
#y = d * math.cos( alpha )
|
||||
#print( x, y)
|
||||
#pygame.draw.line( surface, groundColor, start, (x,y) )
|
||||
|
||||
txt = Text( 'Terminal', 20 )
|
||||
txt.setColor('Lightgrey')
|
||||
txt_surface = pygame.transform.rotate( txt.get(), -math.degrees(angle) )
|
||||
pos = getPos(angle+(math.pi/2), radius/10*2, radius-txt.getWidth()//2)
|
||||
surface.blit( txt_surface, pos )
|
||||
|
||||
#circle_surface = pygame.Surface( size, pygame.SRCALPHA)
|
||||
#pygame.draw.circle( circle_surface, groundColor, (w//2, h//2), radius, width=0, draw_bottom_left=True)
|
||||
#pygame.draw.circle( circle_surface, groundColor, (w//2, h//2), radius, width=0, draw_bottom_right=True)
|
||||
#blitRotate(surface, circle_surface, (w//2,h//2), (w//2,h//2), -math.degrees(angle))
|
||||
|
||||
return surface
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
#load config
|
||||
config = configparser.ConfigParser()
|
||||
config.read("config.ini")
|
||||
|
||||
fullscreen = config.getboolean('General', 'fullscreen')
|
||||
timeToEnd = config.getfloat('General','timetoend')
|
||||
|
||||
screen = Screen(800,480, fullscreen)
|
||||
screen.setCaption("Windmessanlage")
|
||||
screen.background("white")
|
||||
|
||||
#Splashscreen
|
||||
splashscreen(screen, config.getfloat('Splashscreen','fadein'), config.getfloat('Splashscreen','solid'), config.getfloat('Splashscreen','fadeout'), config.getint('Splashscreen','font_size'))
|
||||
|
||||
#-average speed 2min
|
||||
size = ( int(config.get('AVG2Speed','width')), int(config.get('AVG2Speed','height')) )
|
||||
x = int(config.get('AVG2Speed','x'))
|
||||
y = int(config.get('AVG2Speed','y'))
|
||||
averageSpeed2 = Textbox( size, x, y, int(config.get('AVG2Speed','font_size')) )
|
||||
averageSpeed2.setText("Ø 2min:\n{}m/s")
|
||||
averageSpeed2.setBackgroundColor("Black")
|
||||
|
||||
#-average speed 10min
|
||||
size = ( int(config.get('AVG10Speed','width')), int(config.get('AVG10Speed','height')) )
|
||||
x = int(config.get('AVG10Speed','x'))
|
||||
y = int(config.get('AVG10Speed','y'))
|
||||
averageSpeed10 = Textbox( size, x, y, int(config.get('AVG10Speed','font_size')) )
|
||||
averageSpeed10.setText("\nØ 10min:\n{}m/s")
|
||||
averageSpeed10.setBackgroundColor("Black")
|
||||
|
||||
#-max speed 2min
|
||||
size = ( int(config.get('Max2Speed','width')), int(config.get('Max2Speed','height')) )
|
||||
x = int(config.get('Max2Speed','x'))
|
||||
y = int(config.get('Max2Speed','y'))
|
||||
maxSpeed2 = Textbox( size, x, y, int(config.get('Max2Speed','font_size')) )
|
||||
maxSpeed2.setText("Max 2min:\n{}m/s")
|
||||
maxSpeed2.setBackgroundColor("black")
|
||||
|
||||
|
||||
#-max speed 10min
|
||||
size = ( int(config.get('Max10Speed','width')), int(config.get('Max10Speed','height')) )
|
||||
x = int(config.get('Max10Speed','x'))
|
||||
y = int(config.get('Max10Speed','y'))
|
||||
maxSpeed10 = Textbox( size, x, y, int(config.get('Max10Speed','font_size')) )
|
||||
maxSpeed10.setText("\nMax 10min:\n{}m/s")
|
||||
maxSpeed10.setBackgroundColor("Black")
|
||||
|
||||
#compass
|
||||
compass = OuterNeedle(int(config.get('Compass','font_size')), (int(config.get('Compass','width')), int(config.get('Compass','height'))) )
|
||||
compass.setX( int(config.get('Compass','x')) )
|
||||
compass.setY( int(config.get('Compass','y')) )
|
||||
compass.setBackgroundColor( config.get('Compass', 'background') )
|
||||
compass.setNeedleColor( config.get('Compass', 'needle_color') )
|
||||
compass.setLineLength( config.getint('Compass', 'lineLength') )
|
||||
|
||||
compass.setBackgroundSurface( buildBackground( (int(config.get('Compass','width')), int(config.get('Compass','height'))), config ) )
|
||||
|
||||
#-Current speed
|
||||
currentSpeed = VariableText("", int(config.get('CurrentSpeed','font_size')))
|
||||
currentSpeed.setX(int(config.get('CurrentSpeed','x')))
|
||||
currentSpeed.setY(int(config.get('CurrentSpeed','y')))
|
||||
currentSpeed.setUnit("m/s")
|
||||
currentSpeed.setColor("white")
|
||||
|
||||
#MQTT
|
||||
topic = config.get('MQTT','topic')
|
||||
mqttc = mqtt.Client()
|
||||
mqttc.on_connect = on_connect
|
||||
|
||||
data = DataObject()
|
||||
mqttc.message_callback_add( config.get('MQTT','topic'), data.data)
|
||||
mqttc.message_callback_add( config.get('MQTT','config'), data.config)
|
||||
|
||||
mqtt_host = config.get('MQTT', 'host')
|
||||
mqtt_port = int(config.get('MQTT', 'port'))
|
||||
|
||||
|
||||
screen.reset()
|
||||
screen.blit( Text("Try to connect to MQTT server", 24).get(), 0, 0)
|
||||
screen.blit( Text("Server: {0}:{1}".format(mqtt_host, mqtt_port),24).get(), 0, 25)
|
||||
screen.update()
|
||||
pygame.mouse.set_visible(False)
|
||||
|
||||
while(True):
|
||||
try:
|
||||
mqttc.connect(mqtt_host, port=mqtt_port, keepalive=int(config.get('MQTT', 'keepalive')))
|
||||
break
|
||||
except (KeyboardInterrupt, SystemExit):
|
||||
print("KeyboardInterrupt or SystemExit")
|
||||
raise
|
||||
except:
|
||||
time.sleep(3)
|
||||
print("Try to reconnect")
|
||||
mqttc.loop_start()
|
||||
|
||||
|
||||
#limit framerate
|
||||
clock = pygame.time.Clock()
|
||||
time_start = 0
|
||||
|
||||
while True:
|
||||
e = pygame.event.poll()
|
||||
if e.type == pygame.QUIT:
|
||||
break
|
||||
|
||||
if e.type == pygame.MOUSEBUTTONDOWN:
|
||||
time_start = time.time()
|
||||
|
||||
if e.type == pygame.MOUSEBUTTONUP:
|
||||
if (time.time() - time_start > timeToEnd):
|
||||
print("{}s".format(time.time() - time_start))
|
||||
break
|
||||
|
||||
|
||||
|
||||
screen.reset()
|
||||
currentSpeed.update(data.currentSpeed)
|
||||
averageSpeed2.update(data.speed2AVG)
|
||||
averageSpeed10.update(data.speed2AVG)
|
||||
maxSpeed2.update(data.speed2Max)
|
||||
maxSpeed10.update(data.speed10Max)
|
||||
compass.update(data.compass)
|
||||
|
||||
|
||||
screen.blit( averageSpeed2.get(), averageSpeed2.getX(), averageSpeed2.getY() )
|
||||
screen.blit( averageSpeed10.get(), averageSpeed10.getX(), averageSpeed10.getY() )
|
||||
screen.blit( maxSpeed2.get(), maxSpeed2.getX(), maxSpeed2.getY() )
|
||||
screen.blit( maxSpeed10.get(), maxSpeed10.getX(), maxSpeed10.getY() )
|
||||
screen.blit( compass.get(), compass.getX(), compass.getY() )
|
||||
screen.blit( currentSpeed.get(), currentSpeed.getX(), currentSpeed.getY() )
|
||||
screen.update()
|
||||
|
||||
#Limit to 30 fps
|
||||
clock.tick(30)
|
||||
|
||||
|
||||
screen.quit()
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 89 KiB |
Reference in New Issue
Block a user